D/O · PRODUCT SHEET REV 01 → RELEASED
Design Ønce FOR HARDWARE TEAMS

We help you get great products to market faster

Catch design issues while they can still be fixed, with the manufacturing and process knowledge upfront.

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LIVE REVIEW · WHAT'S CHANGED
Product demo: a CAD assembly compared across two revisions, with removed geometry outlined in red and added geometry in blue on the lens mount.

No integration project. No standards library to build. Send the STEP file you already export and get your first review on your first upload.

300+ ENGINEERS
14,000+ DESIGNS ANALYSED
30,000+ SIMULATIONS RUN

Works in your design review process, not your inbox or your chat.

On every revision, it does three things.

01
See the change Exactly what changed since the last revision, no CAD required.
02
Track the impacts Every change's impact, across assembly, geometry, machinability and the limits you set.
03
Clear before sign-off The impact on the table at review, so you clear it before you sign off, not after.

Caught at design, before you assemble and test.

Reads exported STEP files, then checks every design iteration.

A · ASSEMBLY

How parts fit, interfere and connect across the assembly.

B · GEOMETRY

Features that are hard to make, or won't hold tolerance on the machine.

C · MANUFACTURABILITY

Where the part fights the machine, the tool and the setup.

EVERY CHANGE SURFACED. EVERY CHECK SHOWN.

We show our workings on every flag. If we haven't checked something, we say so. Nothing passes silently.

Proven before the run.

Give and show feedback on the model itself, in the review or after it. Decisions and reasoning stay with the design, not in someone's inbox.

ENCLOSURE-A · REV 04 → REV 05
CHANGES SINCE REV 04 · 5
Wall thickness 0.8 → 1.2✓ PASS
Snap-fit hooks✓ HOLDS
Boss height +2.0✓ PASS
Draft angle 0.5°! REVIEW
Pocket corner R1.2✕ FLAG
REV 01
RELEASED
Ø 84.00
R1.2 · NO TOOL REACH
SCALE 1:1 DRAFTING OVERLAY · ON

Built by the people who were the rework.

We're ex-design engineers who ran a CNC shop, machining other companies' parts. We absorbed the cost every time a design landed that couldn't be made: walls too thin to hold tolerance, corners no tool could reach, datums impossible to fixture.

Design Ønce is the manufacturing read we used to give late and for free, after the quote. Now it shows up where it belongs: at design.

In their words.

Our early partners can't be named yet. What they told us can be.

"They've just lost like six or eight weeks of valuable design time for a small oversight."

MANUFACTURING ENGINEER
MAJOR AUTOMOTIVE MANUFACTURER

"430 engineering changes on the go today. There's a hell of a lot of design changes that I pick up at the manufacturing level. We waste a lot of time and money with these problems."

MANUFACTURING LEAD
DEFENSE MANUFACTURER

"To win in the race, we have to find tools to make us competitive and speed up development of new products."

GENERAL MANAGER
US ELECTRONICS MANUFACTURER

The knowledge of how things get made has never been captured.

Everything people build starts as a design and ends on a factory floor. Between those two points sits the hardest knowledge in engineering: how a thing actually gets made. For a century it has lived in the hands of the people on the floor, learned by feel, lost when they walk out the door.

You shouldn't need years of trial and error, or the tribal knowledge the megacorps keep, to reach it. We're capturing it, simulation by simulation, into a model of how the physical world gets built.

Bring the floor expert into your next design review

Get products to market faster. Speed that comes from certainty, not shortcuts.

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